Noul App Store pentru Mac va fi lansat pe data de 7 ianuarie, adica peste doua zile si
Apple a publicat deja lista cu primele aplicatii disponibile.
Pentru a fii compatibile cu Mac-ul, aplicatiile si jocurile vor trebui refacute de catre developeri.
Din fericire preturile versiunilor de aplicatii si jocuri pentru Mac nu vor creste mult sau chiar deloc, in comparatie cu cele pentru iOS.
Why does a 1:1 adoption of the price on the Mac seem so natural for iOS devs?
For once, Apple made the code re-use for a native Mac app very straightforward. Every dev I talked to mentioned porting times of less than four weeks. Which were mostly spent on all types of adjustments, like keyboard and HD support. Also, graphical assets for mobile games are typically originated at a much higher resolution anyway, as everybody in the iOS world needs to prepare for a foreseeable future of HD displays. The point is, if you already have the assets and re-creating a native Mac app is relatively low-cost, there is no immediate pressure to go with another pricing model on this platform, if the reward could be an early (chart) success.
Sunt sigur ca App Store-ul pentru Mac va fii un succes din moment ce toata lumea a auzit si foloseste versiunea de iOS 🙂
Posted from my iPhone